![]() ![]() Now that it's MMO roots have twisted in another direction, I do wonder how much of their 'massively multiplayer' scope they've retained. All of these activities wouldn't go amiss in something like Final Fantasy XIV, where interacting with the community is king. There's even this bit in the trailer where a character sends a drone into the sky, alongside a paper lantern. And let's not forget what looks like a fishing mini-game and canoeing as well. There are, for instance, numerous mounts to get you from A to DokeB in style. ![]() Particularly things that look like they'd serve an MMO first and foremost, with ways of expressing your individuality amidst what would've been many others players like you. Originally, it may have been even grander in scale, and this scrapping might explain why there's just so much of, well. It's interesting then, that DokeV did the ol' switcheroo from an MMO to an open world action-adventure. This game still remains bonkers, even with a bunch of grown men explaining how things work. The devs did put together a video explainer for DokeV's trailer, which offered some new details on the structure of the game and how you go about capturing these monsters, but thankfully it doesn't dispel the magic of it all. While DokeV does seem a lot like Pokémon on the surface, the whole dodge-rolling away from monsters, then crunching them with a hammer couldn't be more Monster Hunter-meets-CBeebies. Thankfully the "Dokebi" creatures you'll collect in DokeV's world aren't quite as frightening, including things like a pangolin weilding a pineapple on a stick, and against all odds the Dokebi aspect makes the most sense out of everything shown off. It makes me distinctly uncomfortable, but hopefully it's not actually weird or dubious once properly explained. Just to add to the confusion, there's this bit in the DokeV trailer where a literal child casts this spell and suddenly they're a sexy K-pop star in knee-high boots. These kids remind me a lot of either garden gnomes, or those troll dolls from the 90s, but freed from their plastic prisons and given life. Clearly a bit of the pearl abyss has seeped into their eyes, because I firmly believe that if you look one dead in the face you will be cursed. The name Pearl Abyss conjures images of swirling black and oblivion, which I believe contrasts beautifully with DokeV's festival of confetti and magical space hoppers and anthropomorphic fighting animals.īut let me tell you, Imogen's right, DokeV's kid protagonists are proper creepy. what do you actually do in DokeV? It's being made by a studio called Pearl Abyss, the folks responsible for MMORPG Black Desert. Is it a kind of Pokémon clone? Monster Hunter? But also you cast spells? What. We'd like to think that some cooperative experiences or hangouts will still be available to try in DokeV when it releases.Even at a base level, DokeV is chaotic. This includes fishing, flying kites, and hanging out on a beach. So far, these trailers have featured many aspects that one could associate with a more social experience. You can also soar through the air, Fortnite-style, via a deployable parasol, which we imagine will be useful for getting to specific places on the map fast. Your character is able to move on foot, as expected, but also on hoverboards, bicycles, and even a car. We saw a surprisingly varied amount of traversal options too. Each look to have their own abilities that will help you out in different ways, so we imagine choosing the right Dokebi for the job will often be key to success. Judging from the trailer, Dokebi look to be stored in tiny prismatic discs, and can be unleashed during combat encounters. ![]() According to the official website, these creatures are known as Dokebi, and the bizarre designs range from an alarm clock with headphones on, to a panda/polar bear hybrid wearing a pair of boxing gloves. There are all kinds of wacky, wonderfully designed creatures who'll help you out in combat. Initially announced as an MMO, Pearl Abyss decided to move away from this approach, making them free to do its own thing without the genre's preconceptions. DokeV's an open-world action adventure, though this wasn't always the case.
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