VR has moved from a niche technology to the mainstream in relatively little time, even apart from video games. Instead, it serves to raise questions about VR and video game immersion. Luckey ends his blog post by emphasizing that the headset is “just a piece of office art.” Unlike NerveGear’s creator in Sword Art Online, this gear isn’t supposed to actually kill anyone. What’s the Point of VR Gear That Can Kill You? However, he says he has plans for such a device. Luckey’s take on the NerveGear also lacks an anti-tamper mechanism, which in the anime, stops people from taking off or destroying their headsets. Luckey points out in his blog post that he couldn’t find a way to use that approach without connecting the headset to other large machines. In the anime, NerveGear uses a lethal level of microwave radiation to kill players who die in the game. Notably, this system is different from the fictional NerveGear that inspired it. Theoretical game developers can use that frequency in their game over screens, triggering the sensor, which then detonates the explosive charges. To make it lethal, Luckey added three explosive charges that sit at the top of the gear.Ī photosensor on the inside of the headset detects when the screen flashes red at a specific frequency. It starts as a Meta Quest Pro, one of the most popular VR headsets available today. The science of how the deadly VR headset works is fairly, perhaps alarmingly, straightforward. Will Full-Body VR Like “Sword Art Online” Ever Be Possible? It’s a thought experiment bringing the questions raised in Sword Art Online into the real world. The gear isn’t meant to be something players actually use but an art piece. Unlike these instances, on top of being lethal, Luckey’s VR headset has no game tied to it. Some video game tournaments have also used electric shocks to give players a real-world stimulus for winning. In 2001, artists created the PainStation, a Pong clone that dispenses electric shocks, heat, and whips to the hand when players lose. While Luckey’s NerveGear seems to be the first real example of an intentionally deadly VR headset, it’s not the first time video games have had real-life stakes. In the anime, thousands of players start playing a VR-centered online game only to find their headsets, called the NerveGear will kill them if their characters die or someone tries to remove their gear. While deadly simulations are a science fiction staple, perhaps most famously in The Matrix, Luckey cites the anime Sword Art Online as his chief inspiration. But how does it work, what led to its creation, and why is it a reality at all? Here’s a closer look. Just like the gear from countless sci-fi works, if your character in the game dies, the headset will kill you instantly in real life. Palmer Luckey, co-founder of the VR giant Oculus, posted on his blog on November 6 that he’d created a deadly VR headset. That’s a familiar trope you’ll find across sci-fi movies, shows, and books exploring the most extreme implications of virtual reality (VR). ![]() If you die in the game, you die in real life.
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